What’s the difference between these two terms? Are they synonymous? The quick answer is: no. Augmented Reality and Virtual Reality are both incredible concepts that are versatile in the classroom, but they are not one and the same.
When we talk about
augmented reality in education, we’re referring to a smart device superimposing pictures or content on top of the actual environment students are in. This type of augmented reality is what we have previously seen in the popular Pokemon Go! craze or the Harry Potter: Wizards Unite game that was released in the summer of 2019. These games superimposed creatures into the environment users were already in using camera features on their smart devices.
Augmented reality is not usually used as a primary method for delivering classroom content. It’s a versatile supplemental tool but is difficult to use as a standalone teaching method for most classrooms.
Virtual reality in education is a fully immersive learning experience. In a true VR experience, the room students are standing in disappears. Students see, hear, and manipulate the digital environment that’s been downloaded to their senses. As opposed to many AR applications, virtual reality applications can be more than a supplemental tool.
Entire curriculum unit and, complete virtual lessons can be delivered successfully Full science virtual labs, and even class field trips can be done with VR technology. Notes, lectures, experiments, and even student-to-student collaboration can occur in virtual environments.