What are the main use cases for virtual reality in education?
What are the benefits according to educators and students?
What is the future of virtual reality in education?
These were some of the questions we tried to answer with a survey conducted in November 2002 by Futuclass.
The "Virtual Reality in Education" survey included various questions designed to gather information about participants' experiences with VR, including their perceptions of its effectiveness as a teaching and learning tool, the types of VR technology they have used, and the challenges and benefits they have experienced.
The survey was conducted online and included more than 900 users who have used VR technology in their education. We are beyond thankful to all the respondents who took the time to take the survey.
▶️ Main school subjects where educators and students have been using VR
▶️ List of top VR applications used in the classroom
▶️ What are the benefits of virtual reality in education
▶️ What are the challenges of virtual reality in education
Conclusion: Disruptive Force of Education
In conclusion, educators and students who have used VR in the classroom reported positive results, such as increased student engagement and motivation, improved retention of information, and higher levels of collaboration and problem-solving.
Furthermore, survey respondents reported that it made learning more fun and engaging and helped them better understand and retain information.
There are some challenges to using VR in education, such as the cost and availability of high-quality educational content and potential health and safety concerns.
In summary, VR is a disruptive force in education and is at the forefront of innovative education.
And 74% of respondents who would recommend using virtual reality technology in education are proof of the benefits VR can bring to the table.