STUDY: The Opinions of Over 900 Teachers and Students on Virtual Reality in Education


What are the main use cases for virtual reality in education?
What are the benefits according to educators and students?
What is the future of virtual reality in education?
These were some of the questions we tried to answer with a survey conducted in November 2002 by Futuclass. The "Virtual Reality in Education" survey included various questions designed to gather information about participants' experiences with VR, including their perceptions of its effectiveness as a teaching and learning tool, the types of VR technology they have used, and the challenges and benefits they have experienced.
The survey was conducted online and included more than 900 users who have used VR technology in their education. We are beyond thankful to all the respondents who took the time to take the survey.

In this whitepaper, you will learn:

▶️ What are the most popular VR headsets
▶️ What is the primary usage for VR
▶️ Main school subjects where educators and students have been using VR
▶️ List of top VR applications used in the classroom
▶️ What are the benefits of virtual reality in education
▶️ What are the challenges of virtual reality in education

Conclusion: Disruptive Force of Education

In conclusion, educators and students who have used VR in the classroom reported positive results, such as increased student engagement and motivation, improved retention of information, and higher levels of collaboration and problem-solving. Furthermore, survey respondents reported that it made learning more fun and engaging and helped them better understand and retain information.
"People remember a subject better when they experience it rather than hearing or reading about it. So, by using virtual tools, students worldwide can learn in an engaging environment to solve real-world concerns or learn about any issue" - survey response
There are some challenges to using VR in education, such as the cost and availability of high-quality educational content and potential health and safety concerns.
“I would say it's a great way to learn, but it has a challenging path before the general public can use it. Many struggles to have a headset on for any longer than a few mins, it's expensive, and not enough quality education has been put out there for VR. I look forward to the possibilities it could bring, though.” - survey response
In summary, VR is a disruptive force in education and is at the forefront of innovative education. And 74% of respondents who would recommend using virtual reality technology in education are proof of the benefits VR can bring to the table.
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Team Futuclass!